Genre: Digital Humanities

We live in an era of immense technological transformation, and new forms of storytelling are emerging every year. This class will explore the intersection of emerging technologies and storytelling techniques in the last decades of the 20th century and the first decades of the 21st. We will explore pieces of digital literature available through the library, critical perspectives on digital texts, computer games, and the processes of creating digital art.

The grade will be based on: quizzes, online Laulima posts, two short analytic essays, and a creative final project.

Required texts:
Murray, Janet. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, 1997.
ISBN: 978-0-262-63187-7

Dyer-Witheford, Nick and Greig de Peuter. Games of Empire: Global Capitalism and Video Games. U of Minnesota P, 2009.
ISBN: 978-0-8166-6611-9

The class will also discuss a game that we will play together.